Charlie Hooper-Williams
Contact: c@harl.ie | +44 (0)7904 414244
Experience
Wingman • 2019-25
CTO and product lead for a dating startup. Onshored the agency-built MVP, built the engineering team, and scaled the product internationally with a focus on reliability.
Mountain Health • 2022-2024
Lead iOS engineer for a telehealth platform, protecting patient privacy and maintaining uptime for clinician-patient communication.
Homer Learning / Speakaboos • 2016-18
Led the mobile engineering team through the transition to Swift and a successful post-acquisition integration.
Jingle+ • 2014
Physical-modeling shaker app with over half a million downloads.
Shazam • 2012-14
Designed and coded the ’listening’ animations on the world-leading music and TV recognition app during a 4.5-star, 250-million-download expansion with extensive Apple feature placements.
SingSmash • 2010-11
Developed a singing-controlled iOS game featured by BBC Music Magazine, Classic FM, and ITV, celebrated with a 4.5-star rating.
Education
University of Cambridge • 2012
Centre for Music and Science - MPhil (Distinction)
Columbia College • 2006-10
Lecturer, MFA Music Composition for the Screen
Northwestern University • 2001-03
School of Music - Faculty member
Northwestern University • 2001
Bachelor of Music, Piano Performance
Speaking & Outreach
2021-25
Creative Coding Workshops - Delivered sessions across UK venues introducing artists to generative tools and interaction design.
2019-20
Knowle West Media Centre - Led creative coding workshops for community participants in Bristol.
2019
How I See Music Using Code - TEDxBath talk exploring audiovisual performance systems.
2018
Biomimetic Electronics - Computational Neuroscience Unit, University of Bristol.
Never Give Up on Quitting - TEDxWageningenUniversity keynote.
Biomimetic Electronics - Pervasive Media Studio, Bristol.
2017
Public-Key Encryption Explained - QTalks, Bath.
2015
Tips for the Ethical Time Traveler - Bath Skeptics.
2014-15
CodeFirst:Girls - Instructor supporting university-enrolled women beginning to code in Bath.
2014
Si! Si! Si! How the Leading Tone Creates Desire in Music - QTalks, Bath.
Our Music Reflects the Reality We Expect - QTalks, Bath.
2013
Sing for the Win: A Ludic, Immersive Approach to Teaching Musicality - musicLearningLive, Singapore.
2012
Embodied Musical Gesture as a Game Controller - ICMPC/ESCOM.
A Digital Game-Based Model for Learning Musicality - Anglia Ruskin, Cambridge.