Charlie Hooper-Williams

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Contact: c@harl.ie | +44 (0)7904 414244

Experience

Wingman • 2019-25

CTO and product lead for a dating startup. Onshored the agency-built MVP, built the engineering team, and scaled the product internationally with a focus on reliability.

Mountain Health • 2022-2024

Lead iOS engineer for a telehealth platform, protecting patient privacy and maintaining uptime for clinician-patient communication.

Homer Learning / Speakaboos • 2016-18

Led the mobile engineering team through the transition to Swift and a successful post-acquisition integration.

Jingle+ • 2014

Physical-modeling shaker app with over half a million downloads.

Shazam • 2012-14

Designed and coded the ’listening’ animations on the world-leading music and TV recognition app during a 4.5-star, 250-million-download expansion with extensive Apple feature placements.

SingSmash • 2010-11

Developed a singing-controlled iOS game featured by BBC Music Magazine, Classic FM, and ITV, celebrated with a 4.5-star rating.

Education

University of Cambridge • 2012

Centre for Music and Science - MPhil (Distinction)

Columbia College • 2006-10

Lecturer, MFA Music Composition for the Screen

Northwestern University • 2001-03

School of Music - Faculty member

Northwestern University • 2001

Bachelor of Music, Piano Performance

Speaking & Outreach

2021-25

Creative Coding Workshops - Delivered sessions across UK venues introducing artists to generative tools and interaction design.

2019-20

Knowle West Media Centre - Led creative coding workshops for community participants in Bristol.

2019

How I See Music Using Code - TEDxBath talk exploring audiovisual performance systems.

2018

Biomimetic Electronics - Computational Neuroscience Unit, University of Bristol.
Never Give Up on Quitting - TEDxWageningenUniversity keynote.
Biomimetic Electronics - Pervasive Media Studio, Bristol.

2017

Public-Key Encryption Explained - QTalks, Bath.

2015

Tips for the Ethical Time Traveler - Bath Skeptics.

2014-15

CodeFirst:Girls - Instructor supporting university-enrolled women beginning to code in Bath.

2014

Si! Si! Si! How the Leading Tone Creates Desire in Music - QTalks, Bath.
Our Music Reflects the Reality We Expect - QTalks, Bath.

2013

Sing for the Win: A Ludic, Immersive Approach to Teaching Musicality - musicLearningLive, Singapore.

2012

Embodied Musical Gesture as a Game Controller - ICMPC/ESCOM.
A Digital Game-Based Model for Learning Musicality - Anglia Ruskin, Cambridge.